
Comments (18)
ironically the subpar 3d modelling actually adds to the aesthetic of the whole game, I love the design and gimmick of this fangame 🛐🛐
https://youtu.be/uvbHmvw71c0?si=tVXqRIPPA6wsdRyU w game did not expect the anomalys lol
As a review it is a fun game. It's very unique and uncanny in a way not many games can be. The modeling being not so high quality actually adds to the vibe in this way as nothing feels normal, but the anomalies are a bit silly.
The biggest issue is the later gameplay with yellow bear. He just is too annoying to face at higher ai. I think if he gave more time to react + had sound cue to indicate which side he was attacking it would mostly fix the balancing.
But even with this balancing I don't think I'd ever do the max mode with 100 anamolies.
I beat the game without play the night 5, I just played Custom Night and that showed the end credits and final cutscene. So I think I beat your game without night 5 lol
Paranormal at Freddie's
-----READ DESCRIPTION-----
"Paranormal at Freddie's" is an indie horror game inspired by Five Nights at Freddy’s and On My Observation Duty. Built in less than a month, this game blends eerie atmosphere with tense anomaly‑spotting gameplay.
You are the night guard at Freddie’s Diner. Once a busy family spot, the diner shut down years ago due to safety issues and fading relevance. Now, you watch over its empty halls. Your job is simple: keep an eye on the cameras, report anything strange, and make it through the night.
Gameplay:
Scan the rooms for any anomalies.
Hold your ground against animatronics.
This is my first ever game made on GDevelop with no experience! So don't expect it to be a perfect game, I just want to experiment on the FNAF Formula with something new. Hope you enjoy the game!
#fnaf #horror #fangame #other #analog #strategy #fnaf #survival




