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You are a parasite that takes humans as host. If your host dies you die along with them. So in order to live for as long as you want you need to make sure that you could transfer to another host before your current one dies.

The problem is that you are stuck in an isolated island with very few potential hosts. Could you secure and grow the population of the island to make sure that you have an available host to transfer to?


Parasite's Island is a survival game where you need to look after the inhabitants of the island to make sure that you have potential host for generations to come, and live as long as possible. Challenges will arrive in your island and you need to make several decisions that would either save or harm the population of your island.


#survival #other #retro #strategy #scifi #farming #simulation #randomgeneration #random



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Suggestive Themes

Hello Everyone! Here are the things that I worked on today:

Hello Everyone! Today I continue working on implementing the A* Path Finding Project into the game.

Hello Everyone! My implementation of the path finding is not optimized and causes some lag. I decided that it is best if I use the A* Path Finding Project. Learning this might be the focus of this week's development

Hello Everyone! in the last update I implemented a schedule system. Unfortunately my implementation causes an error. I removed it instead but I have a different implementation of the inhabitant movement in mind so look out for that in the next updates

Hello Everyone! For the past few days I have been working on the schedule system. Not sure if this would be it or I would change it because my current implementation is buggy and laggy but here are what I've made so far

Hello Everyone! I re-implemented the animations and the tile maps of the game.

Hello Everyone! I have been working all day on how to implement the Inhabitant AI. For now this is all I implemented: the inhabitant moving around the map randomly hopefully in the next few days I could completely implement the inhabitant AI

Hello Everyone! I made the camera follow the infected inhabitant when it moves and when it doesn't the player could move the camera through the mouse or keyboard

Hello Everyone! I finished implementing the host transfer mechanics that is built on top of the grid system and path finding algorithm that I implemented last time

Hello Everyone! I worked on the new camera Movement. Right now it is possible to view the world without moving the infected inhabitant by dragging the mouse.