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What do you think?

kinda have 1 problem with this and is that even if you download a binary for 0.6 so that you can play the mod, the binary copies the saved data from the version of supertux you always use

Free

PepperTux Milestone 1.6 (v0.1.6)

Version: 0.1.61 day ago
Bug fixes and improvements to Milestone 1.5.
Free

PepperTux Milestone 1 (v0.1.0)

Version: 0.1.030 days ago
The first release of PepperTux, after all this time...

Game Soundtrack

1 song

Arctic Darkness (Song by AnatolyStev) (Includes a reference to "Clavelian March" from SuperTux)
 

Nolok captures Penny, but this time, the levels are different, and it's kind of nostalgic.


How To Install

Just download and use the run_peppertux_portable.bat file to run the game in a portable way. I don't know what SuperTux does there but you avoid save file issues with this method.

If you found any issues, report the issues to the GitHub Issues page for this repository, or the comments of the GameJolt page of PepperTux.


Story

The same story as SuperTux, basically, Tux goes to a picnic with Penny, but Nolok attacks and captures Penny, leaving just a note telling Tux that he doesn't stand a chance at getting Penny back, so Tux goes forward to Nolok's Icy Island castle, hoping that Nolok and Penny would be there.


The Purpose Of This

PepperTux is meant to be like SuperTux 0.6.3 with some 0.7.0 things. It's a mod for SuperTux 0.7.0

There's really no purpose, just here for fun.

This isn't meant to be "finished SuperTux before SuperTux Team does it", although it is kind of that (to be honest, by the time Tropical Island or Snow Mountain is finished in this, SuperTux will likely already have one or two of those (Tropical Paradise / Mountain Peaks)), it's meant to be a fun little "what if" question, like what if old SuperTux had the new worlds and even a Desert world? (Secret Desert, as it's a secret world)

Also, the worldmaps are different now.

The levels are also replaced with new ones.


Credits (Full list is on the GitHub README file)

PepperTux credits

https://github.com/PepperTux/peppertux-mod-new/blob/master/README.md

Vaesea - Levels

AnatolyStev - Original Platforms In The Icy River

FilipOK - Art, Music that will be added later

FrostC - Art (sand tiles)

SuperTux Team - Various things from both SuperTux Milestone 1 and SuperTux Milestone 2

Bart + opengameart.org - Airship Song

Remaxim + opengameart.org - Orchestral remix of Airship Song

Lukas Nystrand (Mortimer Twang) - Mortimer's Chipdisko

Mystical - Salcon

Larry Ewing - Tux


Source Code

This is a mod of SuperTux v0.7.0 that edits the source code... or at least it will at some point, just not really now since there's no need to. Yes, sector_parser and various badguys have sprite files changed, but that's not really that noticeable in-game.

https://github.com/PepperTux/peppertux-mod-new


Tags

#platformer #supertux #peppertux



all-ages
Mild Cartoon Violence

Currently trying (and will probably fail to) make the Iceblock / Snail holding code be in Enemy.hx instead of Iceblock.hx and Snail.hx

I have unarchived the PepperTux-Godot repository just in case someone has a good fix for squishing enemies. For now, the HaxeFlixel version is the one being worked on but this can change if someone has a good fix for squishing enemies.

https://gamejolt.com/p/i-m-aware-of-a-really-annoying-bug-where-… I'm also aware of a bug that happens even more where the player can stand on a corner but not jump as they're going between falling and standing every frame. Again, this is just because of how HaxeFlixel works, I think.

I'm aware of a really annoying bug where if the player is pixel perfect (which happens too often), they can go through the corner of a collision square. Unfortunately, I think this is just something that happens with HaxeFlixel.

Most example levels are done and have been added to the repository, the Desert example level will likely not be made until Milestone 2. Icy Island Section 3 is being worked on again now, new levels can be made by anyone (I deleted ExplanationAboutLevels)

I haven't posted in 2 days, don't worry the game is still being worked on, I'm currently working on some levels of the future worlds because they will be "examples" or whatever the word is of the future worlds. There will be one level for each world.

Was working on a background for the Jungle levels of Tropical Island and Gimp (The program I was using) crashed. I cant put into words how angry I am right now.

Cutscene stuff, Flame enemy, an unfinished castle level and lava has been added to the repository!

Cutscene stuff and the Flame enemy will soon be added to the repository!

Crystallo and a new level has been added to the repository!