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What do you think?

Amazing updates to see for this game! Great job

una joyita

Amazing game dev :D ​i'm excited for the full version https://youtu.be/14pfRR7P06M

Here is a gameplay video of your game. Really love the graphics and the music. However, the instant death is possibly a problem which prevented me from getting further into the game.

https://youtu.be/9uqHp_K9LgQ

NOTE:

This version of the game is the original Game Maker Studio version. Due to various reasons, I've decided to abandon this build, and I've begun porting the game to the Godot Engine. For historical purposes, I'm keeping this build-up and calling it the Legacy version. (for more info:  https://plisken.itch.io/petal-to-the-metal/devlog/536047/long-time-no-see)

I will attempt to keep the game feel of the Godot version faithful to the GMS build, while also making adjustments that I feel are necessary. My goal, however, is unless you're comparing them side-by-side, they would seem identical. at the time of writing this (May 3, 2024) I feel as though I'm accomplishing that goal so far.  However I still have a lot of work to do and anything can happen, so we will see!

If you would like to test the Godot version of the game yourself, you can download it here. I will continue to post updates semi-frequently until the Godot build is on par with (or dare I say better?) then the Legacy build. Then development will continue from there.

PTTM is an action platformer where you take control of Lilly, a girl eager to kick robot butt!

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CONTROLS:

WASD - Walk/Crouch/Stomp

SPACE/K - Jump

J - Attack

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TIPS:

-If you press the crouch button while walking, Lilly will slide!

-Attacking in mid-air will make Lilly hover for a short time!

-Don't spam the spin kick! Lilly will get dizzy!

-Pressing the crouch button while in mid-air will make Lilly perform a stomp. Try stomping on enemies!

CREDITS

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Game created and developed by Christopher Morris

Text engine provided by friendlycosmonaut: https://friendlycosmonaut.itch.io/

Music/SFX created and produced by Christopher Morris

Some SFX provided by third parties

Sprite work: Christopher Morris

Characters design: Christopher Morris,

Concept artist:

Christopher Morris,

Reggie Anderson https://twitter.com/AlmightyAfroArt

artmedia8: https://www.fiverr.com/artmedia8

Voice Actresses: (currently working with them. I will add their credits as the roles get finished)

Lilly: Xanya Clarke (Snowlette VA)

https://www.castingcall.club/m/snowlight

Kat: Nicolle Zambrano

Youtube: https://m.youtube.com/user/IMShadow007

Twitter: https://mobile.twitter.com/ImShadow007

Venus: Alexandria Morris

https://www.castingcall.club/m/Woods%20of%20Ypres

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#adventure #retro #puzzle #other #platformer #action #flowey #scifi #shooter



teen
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Suggestive Themes
Mild Language
Comical Shenanigans

Godot 0.0.16 is up! Mostly bug fixes.

patch Notes:

https://plisken.itch.io/petal-to-the-metal/devlog/818296/godot-0…

Character portraits of the 3 main characters! (Left to right, Venus, Lilly, Kat).

I rarely show off the other two characters. Just note that they're simply supporting characters and won't be playable.

Hello! I've been taking a break from this project, and focusing on other things. Just checking in. I will continue development once I'm ready. I've learned a lot since starting, but it's a lot of work and I don't wanna get burnt out. Thx for patience!

Music update!

I've completely remastered the Fog Forest track! You can find it under the soundtrack section. This will be the version used in the upcoming Godot port. Enjoy!

(Subject to change)

More info: https://plisken.itch.io/petal-to-the-metal/devlog/764066/im-rema…

Godot 0.0.11 is up. Patch Notes:

https://plisken.itch.io/petal-to-the-metal/devlog/725498/godot-b…

Also a general update including some details for my plans with this project:

https://plisken.itch.io/petal-to-the-metal/devlog/725538/just-ch…

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boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.