Next up
Hello! I've been taking a break from this project, and focusing on other things. Just checking in. I will continue development once I'm ready. I've learned a lot since starting, but it's a lot of work and I don't wanna get burnt out. Thx for patience!
Potential Health/stamina meter:
boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.
Tis the season
Spooky season is upon us!
Working on a prototype for a block puzzle game I'm thinking about making. I've got the basic block physics down. Just gotta smooth a few things, then I can start working on the actual mechanics
I've begun adding backgrounds to the test area. Here is a glimpse at how it looks. I've made some slight adjustments to all of them, the main one being color I've also added some lighting effects. below the forest is slightly darker than above the trees
ver 0.0.6 releasing relatively soon.
in the mean time, check out this video to see the progress of the actual game (no this is not the big update mentioned in it):
Time-lapse of the Hallowe'en sketch:
This fighting game has an interesting roster...
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