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Original Completion Date
July 2016 (Originally said April- That was a typo)
Dev Team
Advent Gaming
Mitchell Tharse Humphries- Team Lead, Lead Programmer
Seth Alexander- Game Designer, Level Designer, Documentation
Ben Angel- Character Artist & Animator
David Warner- Environmental Artist
James Toebes- AI Programmer
Nicholas Pajeckza- UI Programmer, Level Creator
Development
The game I worked on for my first attempt at Capstone Project. To be presented.
About the Game
You may think you know the true story of the Bay of Pigs Invasion, that it was merely a feeble attempt to take back Cuba from the communists. In reality, however, an unknown craft crash-landed in Cuba not long after Castro took power. Recon efforts revealed that the Cubans and their Soviet allies had harnessed an alien technology, and were weaponizing it for a planned attack on the West. They called this new weapon “Revolution Technology”, or “Rev-Tech” for short. Deciding they had to act fast, the US secretly greenlit an operation to take place while the main Cuban forces would be distracted by the invasion.
You are part of a special operations team with one objective: neutralize the threat! Unless this is done soon, an attack on the free world is all but imminent.
Controls
WASD to move around
QE To rotate camera
Space to shoot
Shift to use sprint
Enter to sprint
Left click to interact with menus
1/2/3 To change characters
Gameplay
Find the glowing red bunker at the end of the stage and destroy it with the Engineer.
Known Bugs
1.5.0 <ARES>
-Screen & text fade effects flicker if ended too soon
-Some volume settings are incorrect
-Some enemies lack lights
-Level 1 boss sometimes just decides to stop attacking you for some reason
-Some spawners spawn enemies FAR too frequently
-After the player moves, the gun floats below their hands
-Several UI screens lack functioning screen fade
1.4.4 <ATHENA>
-Screen & text fade effects flicker if ended too soon
-Some volume settings are incorrect
-Some enemies lack lights
-Level 1 boss sometimes just decides to stop attacking you for some reason
-Several spawners do not spawn enemies
-After the player moves, the gun floats below their hands
-Several UI screens lack functioning screen fade
+Teleporters added
1.2.3 <APOLLO>
-Some objects still are not placed correctly
-Base walls use the incorrect mesh
-Enemy flashlights lack lights
-Bridge collision seems to be glitchy
1.1.1 <HERMES>
-Various UI errors on different screen resolutions
-Many objects are not placed correctly
-Stationary enemies in buildings currently cannot attack
-Sound effects don't play at proper volume
-Various graphical bugs
-Sprint button doesn't work
-Forgot to even add music
1.0.0 <MIRACLE>
-Terrain details vanished too soon
Future Plans
During development, the team decided we would love to revisit this game in a future project. While we'll most likely be restarting from scratch, if you're interested, make sure to follow this game for news updates.
#strategy
Realistic Violence
Animated Bloodshed