Comments (7)
I like the game, but I think thst some music would really add to the game.
A more fleshed-out version with more levels and you'd have yourself a nice little game! It would definitely make it on mobile devices. 5 Jolts
fun
Game a Week #2 - Robin Hood
Audio Needed!
You are Robin Hood pillaging a castle. Reach the treasure but keep quiet and avoid the guards as you walk the halls.
Controls:
WASD for Movement.
Left Click to Use Arrows.
Right Click to Use Rock.
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For the second week of class, Bennett required a strict prototype based on the character of Robin Hood. I decided to focus on creating a new type of gameplay loop that is somewhat similar to the game, Dark Echo.
I wanted to design Robin Hood with great hearing. Being a thief in the night would necessitate hearing above seeing. 2D felt like a natural fit to allow the player to visually see the source of each sound position. I wanted, however to maintain some level of difficulty in pinning down the position of sounds when there are many. Thus, the circular audio rings that are found in-game were born. The audio does not play until the ring reaches the player which was intentional. In Robin Hood's universe, sound is EXTREMELY SLOW.
Pairing this use of audio allowed me to create rules to how the AI works as well. Because of this, killing isn't always the best strategy as guards move to the source quite quickly. I think this fits the character of Robin Hood much better as well.
I'd love to hear your thoughts in the comments.
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I am currently making a game a week in a prototype course at the NYU Game Center. I decided I wanted to publish each of these projects weekly to get feedback and see what people think.
These are complete works in the sense I don't have expectations to work on them further (unless you all love one for whatever reason).
#action