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Rogue I Don't Like is a game I've made in 48 hours for GMTK Game Jam 2018.

In this game you play as a ridiculously powerful Wizard of Yendor, which embarked on a quest to obtain a legendary amulet. Yet, not everything is as it seems.
Also, there are multiple endings, in case you've got confused why the game was so easy.

The jam's theme was to create a game in a certain genre, but missing a key feature. My game is a roguelike, which is a very restrictive genre, and throws most of the rules out of the window:
-There's no permadeath, because you can't even die
-The game isn't turn based, it's full real time
-It doesn't have ASCII graphics
-Instead of complex cotrols, all the letter keys do the same
-There are no RPG elements outside of a one hidden gameplay decission
-There's no need for combat, enemies die by touching the character

The Wizard is armed with powerful spells:
-a fire spell destroys everything it touches
-a light spell freezes things in time
-a nature spell grows thick vegetation, giving cover from enemies

Sound effects were created with Bfxr.
The song used "La Cala Horra" by rolemu.

Good luck and have fun!



all-ages
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
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