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What do you think?

when will this be released

Controls

I - Engine starter motor

R - Increase throttle

F - Decrease throttle

WASD - Flight controls

N - Exit cockpit

H - God mode (fly around on your own, can only be toggled when not in a plane)

Right click - Enter cockpit

Q/E - Yaw

B - Wheel brakes

G - Toggle landing gear

ENGINE START:

Add a bit of throttle with R, then press I to engage the starter motor for 3 seconds and startup should happen automatically.

Shutdown simply requires lowering throttle under a certain threshold.

LANDING/TAKEOFF:

In the cockpit you will find 3 landing gear indicator lights. These correspond to left main, tail wheel, and right main gear. Here's how you read them:

Green - Down and locked

Red - Extending/Retracting or not yet locked

Off - Retracted

When retracting, it's a common issue for the gear to not get fully retracted due to the motor not having enough torque, leaving the indicator lights on red. The best solution is to pull some negative G's to force the gears into their hubs.

During takeoff, make sure to utilize yaw to keep your plane on the centerline as much as possible. The plane has a natural tendency to swerve off the runway, so you'll have to apply full rudder in some circumstances.

Overview

Skybound is a low poly game where you fight against AI bots using every single weapon/tool/vehicle at your disposal, inspired by Battlefield.

Core mechanics include:

  • Controlling of vehicles

  • Active ragdoll physics

  • Destructible vehicles and objects

  • Water physics

  • Flight physics

Roadmap 2020

  1. Real world units for physics system

  2. Drag simulation issue (drag seems to only affect the X-axis)

  3. Joint flex issue

  4. Some editor improvements (making specific objects like seats easier)

  5. Floating origin fix

  6. Modular gauges (supporting both specific and prefab avionics)

  7. Control surfaces

  8. Landing Gear Fix

  9. Character shooting and animations

  10. Character adaptation to vehicular occupation

  11. Joystick animation

  12. Re-introduction of water system (visual and behavioral)

  13. Onboard Gunnery System

  14. Improved Bullet Visuals

  15. B-17 avionics and instrumentation

  16. B-17 full damage model

  17. Advanced Fire & Smoke (glowing fire + sparks and shaded smoke)

  18. Propeller sound based on RPM

  19. Dust kicked up from thrust

  20. Voronoi fire (expanding spheres model)

  21. Air raid sirens

  22. Wind noise based on speed (muffled when in cockpit)

Roadblocks

  1. Drag simulation flaw leading to a positive feedback loop

Concepts

  1. Turbocharger/supercharger component

  2. Engine performance based on altitude

  3. AI Pilot raycasting towards player

  4. Engine overheating under full power

  5. Hangar view with visible fuel lines, engine etc

  6. Mesh-projection: Allows the joints to flex. Since the mesh is always projected into the correct place. Requires separate mesh object though. Joints should be snapped back in place every world repositioning event.

  7. Temp-projection: Temporarily enable projection on every joint once the world reshift happens.

  8. Sirens, searchlights and barrage balloons

  9. Airborne Cinematics System

  10. More appliance of delegates(passing methods) in codebase

  11. Underwater bubbles

  12. Part system should use arrays for optimization

  13. Active 3D sound system for large sounds. Should be simple with just one player. Collider expands at the speed of sound and plays a sound when it hits the player, then deactivates itself.

  14. Stylish high altitude clouds

  15. Gunsights

  16. Visual shrapnel particles from bullet impacts

  17. Bullet impact sprite entities

Media

For additional updates you can follow my Youtube:

https://www.youtube.com/channel/UCKmhS-GORSPMt_PwTuLaBgg

#action #strategy #shooter #survival



teen
Intense Cartoon Violence
Blood and Gore

https://www.youtube.com/watch?v=T_fxLJIGitE

Thanks to the new active evasion system, the AI has finally ceased planting itself into the ground!

YouTube
https://www.youtube.com/watch?v=T_fxLJIGitE
youtube.com

https://www.youtube.com/watch?v=qdj0J3QBaYw

The Tempest V fighter has been finished, continuing development on Skybound.

YouTube
https://www.youtube.com/watch?v=qdj0J3QBaYw
youtube.com

A good view of the landing gear retracting on the Tempest V fighter. It's entirely physics-based. No animations.

The Tempest V is finally done and flight-worthy!

Ready for takeoff