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Sonic Clam Chowder (April Fools 2020)

Version: 1.0.0over 5 years ago
Joke version of the game made for April Fools

Game Soundtrack

1 song

Airborne Altar Zone - Act 1 by Techno Cinema
 

Overview

Sonic Calamity is a physics-driven 3D Sonic #fangame that combines elements and mechanics from the Classic and Adventure games, and a comic book based visual style loosely inspired by Sonic Heroes and Jet Set Radio. It is being developed in Unity with a custom framework.

The game follows Sonic and Tails as they race to retrieve the Master Emerald from Eggman and stop him from activating his newest doomsday mech, the Egg Calamity. The game is planned to feature 7 main story levels, 8 unlockable stages, 7 special stages, and a hub world that you can explore to collect emblems and rings for unlockables as well as replay levels and special stages.

DISCLAIMER: This project is in no way affiliated with SEGA or Sonic team and was developed without their permission. It is meant to be non profit and will not and should not ever be monetized.



all-ages
Cartoon Violence
Comical Shenanigans

Regarding Demos

Gameplay Update!

Gameplay changes

Sad news

Unfortunately Unity was having a ton of issues importing Sonic’s animations so I had to retire my custom model. The final game will use his model and animations from Generations.

Hiatus

Development is on hold for the next week or so as I am moving.

Gameplay change.... again...

Unity horribly messed up the PGDK version of the game.
It’s being moved back to Hedge Physics.

A brief update

Demo and Full Release

Second version??

Development on hiatus

Development on this fan game is currently on hiatus as I work more on my main project, Lucou.