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What do you think?

https://youtu.be/gKVelLNI4qs enjoyed the demo but had to leave it early

Looks promising, I like the SMS style. (SMS deserves more love, imo)

I never watched the anime, but I'm gonna do that before playing this fangame, to get more familiar with the source material.

How do you download it?

INFO:

Sonic the Hedgehog Moon (or just "Sonic Moon") is, to some extent, my first Sonic fan game and is still in development.

The game is an attempt at a mini-crossover with Sailor Moon, in which characters from that universe can be summoned by Sonic and his friends as helper characters with the use of Chaos Emeralds. It takes on an 8-bit Sega Master System style and is designed to look as authentic to the system as possible (I think).


Story:

Work in Progress.


Gameplay:

Z - Jump

X - Sailor Combo move

Space - Start

Escape - Close game

R - Reset game.

E - Toggle window size.

Team up with the Sailor Guardians!

When you collect a chaos emerald, static monitors turn into "Senshi Monitors," identifiable by an image of a chaos emerald on their screen. Destroying this monitor will allow you to summon a Sailor Guardian depending on the emeralds you have!

The sailor guardians are able to kick enemies and use a special move to hurt enemies, bosses and even destroy Item Monitors. You can also perform a combo attack with them. Depending on the direction you're pressing, you can perform a different move with them which can help you reach high places, hit high speed or rocket downwards!


Playable Characters:

  • Sonic the Hedgehog

    • Spin Dash, Drop Dash, Peel Out.

  • Miles "Tails" Prowler

    • Spin Dash, Hover.

  • Knuckles the Echidna

    • Spin Dash, Glide, Climb.

  • Mighty the Armadillo

    • Spin Dash, Hammer Drop, Spike Bounce.

  • Ray the Flying Squirrel

    • Spin Dash, Glide.

  • Modern Sonic the Hedgehog

    • Spin Dash, Homing Attack, Air Dash, Peel Out.

  • Luna

    • Hop Dash, Double-Jump, Auto-claw Attack.

Super forms available when all 7 chaos emeralds have been collected! Hyper forms are planned.


Zones:

  • R1: Contrast Coast Zone

  • R2: Legacy Luminance Zone

  • R3: Ruby Ruins Zone

  • R4: Mental Mountains Zone

  • R5: Ample Aqua Zone

  • R6: Soundwave Star Zone (???)

  • R7: Final Fever Zone (Not in the demo)


Extra:

I'm not the only one to have made a Sonic X Sailor Moon crossover (unsurprisingly) so here's a shout out to some others that you may be interested in.

Sonic Moon X by RChaseStone: (RChaseStone - Hobbyist | DeviantArt)

Sonic Moon Z by Sonic Moon Z Série: (Sonic Moon Z Série - YouTube)

Sonic, Sailor Moon & Freedom Planet: Worlds Unite by MVLA KAI: (MVLA KAI - YouTube)


Credits:

Sonic - SEGA

Sailor Moon - Naoko Takeuchi and Toei

This project is unaffiliated with either company/individual.

Android porting by Creative Araya: Creative Araya (@creativearaya) - Game Jolt

W.I.P FM soundtrack by Luna Renegade: Knight Triton of Crystal Terra - YouTube

The engine was build using some resources from Creative Araya's Open SMS Engine (and I think I got the HUD font from the Sonic MAX Engine). Special credit to PixelMarioXP for the 8-bit Sonic sprites. Some temporary music were used with help from KHinsider.

#fangame #sonic #segamastersystem #crossovers #sailormoon



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

Apparently there has been some pretty nasty drama within SFGHQ that I've seen on Twitter and it has made me debate with myself about appearing at SAGE 2021.

More in the article.

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I've decided to create a whole new menu screen for Time Attack and have now actually coded in some of its gameplay functionality. In addition, I have also added milliseconds to the game timer to be more precise.

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I decided to scrap the idea of a playable Sailor Chibi Moon (due to time constraints and struggling with finding the best way to implement her) so instead I'm working on a playable modern Sonic.

Sonic 4 SMS anyone?

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I've finally made a boss for Ample Aqua Zone. It's based on the Sailor Dark fight in the true final boss fight (I'll call it "Final Fever"). In a way, this fight could make the later one a comeback in style.

https://www.youtube.com/watch?v=YNOaqZ6D7aY

I've uploaded a BETA playthrough to my YouTube channel. Hopefully I can get Sonic Moon done for SAGE 2021, or at least a demo.

Sonic the Hedgehog Moon (fan game) BETA Playthrough {06/06/2021}
06/06/2021. British or American date, you decide.I don't think I've done a Beta playthrough of a fan game since Mega Man OP. I think anyways, correct me if I...
https://www.youtube.com/watch?v=YNOaqZ6D7aY
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This is a look at how that second final boss is. Heads-up, it's weird. I call her the "Chaos Goblin." (I also currently have the first boss called "Sailor Dark," I figured I'd let you know).

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Here's the true final boss in actual action.

I've also had a though of having a second boss after defeating this one. Think the Hyper Zone from Kirby's Dream Land 3. I'll see about making that a possibility.

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A little showcase of what I've started doing for the true final boss, though it's VERY minimal.

I drew up an idea for a Sailor Guardian-like true final boss for Sonic Moon. What do you think?

The boss fight itself would probably be a Super form flying boss, similar to the Sonic 3 & Knuckles final boss.

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Also within the last half-hour I've actually just composed a new track which I'll use for Contrast Coast Zone. I think I might be better at composing 8-bit music than I a though...