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What do you think?

https://youtu.be/gKVelLNI4qs enjoyed the demo but had to leave it early

Looks promising, I like the SMS style. (SMS deserves more love, imo)

I never watched the anime, but I'm gonna do that before playing this fangame, to get more familiar with the source material.

How do you download it?

INFO:

Sonic the Hedgehog Moon (or just "Sonic Moon") is, to some extent, my first Sonic fan game and is still in development.

The game is an attempt at a mini-crossover with Sailor Moon, in which characters from that universe can be summoned by Sonic and his friends as helper characters with the use of Chaos Emeralds. It takes on an 8-bit Sega Master System style and is designed to look as authentic to the system as possible (I think).


Story:

Work in Progress.


Gameplay:

Z - Jump

X - Sailor Combo move

Space - Start

Escape - Close game

R - Reset game.

E - Toggle window size.

Team up with the Sailor Guardians!

When you collect a chaos emerald, static monitors turn into "Senshi Monitors," identifiable by an image of a chaos emerald on their screen. Destroying this monitor will allow you to summon a Sailor Guardian depending on the emeralds you have!

The sailor guardians are able to kick enemies and use a special move to hurt enemies, bosses and even destroy Item Monitors. You can also perform a combo attack with them. Depending on the direction you're pressing, you can perform a different move with them which can help you reach high places, hit high speed or rocket downwards!


Playable Characters:

  • Sonic the Hedgehog

    • Spin Dash, Drop Dash, Peel Out.

  • Miles "Tails" Prowler

    • Spin Dash, Hover.

  • Knuckles the Echidna

    • Spin Dash, Glide, Climb.

  • Mighty the Armadillo

    • Spin Dash, Hammer Drop, Spike Bounce.

  • Ray the Flying Squirrel

    • Spin Dash, Glide.

  • Modern Sonic the Hedgehog

    • Spin Dash, Homing Attack, Air Dash, Peel Out.

  • Luna

    • Hop Dash, Double-Jump, Auto-claw Attack.

Super forms available when all 7 chaos emeralds have been collected! Hyper forms are planned.


Zones:

  • R1: Contrast Coast Zone

  • R2: Legacy Luminance Zone

  • R3: Ruby Ruins Zone

  • R4: Mental Mountains Zone

  • R5: Ample Aqua Zone

  • R6: Soundwave Star Zone (???)

  • R7: Final Fever Zone (Not in the demo)


Extra:

I'm not the only one to have made a Sonic X Sailor Moon crossover (unsurprisingly) so here's a shout out to some others that you may be interested in.

Sonic Moon X by RChaseStone: (RChaseStone - Hobbyist | DeviantArt)

Sonic Moon Z by Sonic Moon Z Série: (Sonic Moon Z Série - YouTube)

Sonic, Sailor Moon & Freedom Planet: Worlds Unite by MVLA KAI: (MVLA KAI - YouTube)


Credits:

Sonic - SEGA

Sailor Moon - Naoko Takeuchi and Toei

This project is unaffiliated with either company/individual.

Android porting by Creative Araya: Creative Araya (@creativearaya) - Game Jolt

W.I.P FM soundtrack by Luna Renegade: Knight Triton of Crystal Terra - YouTube

The engine was build using some resources from Creative Araya's Open SMS Engine (and I think I got the HUD font from the Sonic MAX Engine). Special credit to PixelMarioXP for the 8-bit Sonic sprites. Some temporary music were used with help from KHinsider.

#fangame #sonic #segamastersystem #crossovers #sailormoon



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

I finally got around to colouring in Sailor Moon's earrings in the key art and have scanned the drawing in again.

I've started working on a redesigned character select. I'm thinking of also redoing the title screen a bit too. I think I'm getting better at drawing Toei/Junio Sonic.

I've finally gotten around to hand-drawing and scanning the main logo. I'll probably refine the lighting since it's a bit on the garish side.

I should do a proper update soon, I haven't done one in almost 3 weeks.

I've scanned in my full-colour key art. I might update it at some point though (I forgot to colour Sailor Moon's earrings, d'oh).

EDIT: I've done another render with different lighting settings. I'll probably play around with them more in the future.

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Recently I've decided to make it so jumping up a slope will affect the jump height (depending on the speed). This can make add to the speedrun value and make for extra ways of tackling terrain.

Let me know what you think and if it's a good idea or not.

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This is a look at a new/changed section of RRZ act 2 that leads to its special stage teleporter. I've also added the dreaded drowning theme and also the post-results menu (the music for that is a remix of a Sailor Moon Another Story music track).

Hi all. I hope you've all had a nice Christmas and have a happy New Year! I've done a little bit more on Sonic Moon since the last post and I also figured I'd also show you a rough drawing of what will hopefully become the game's new key art.

A digital trace I've done of the Chaos Emerald drawing. I love doing the shiny, retro anime cel-shading (at least that's what comes to my mind) in my stuff. What do you think?

https://www.youtube.com/watch?v=JQYWOlA9iIk

An update video showing off a few new and tweaked stuff.

Sonic Moon BETA stuff {05/12/2021}
I was considering doing a full playthrough but then I though "Nah, I'll just show you the main things I want to focus on."* Sailor Mars gameplay.* Recomposed...
https://www.youtube.com/watch?v=JQYWOlA9iIk

These are some drawings I've done for use in a PDF instruction manual I intend on releasing with the game. I'll be doing some more of these, hopefully.