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What do you think?

https://youtu.be/gKVelLNI4qs enjoyed the demo but had to leave it early

Looks promising, I like the SMS style. (SMS deserves more love, imo)

I never watched the anime, but I'm gonna do that before playing this fangame, to get more familiar with the source material.

How do you download it?

INFO:

Sonic the Hedgehog Moon (or just "Sonic Moon") is, to some extent, my first Sonic fan game and is still in development.

The game is an attempt at a mini-crossover with Sailor Moon, in which characters from that universe can be summoned by Sonic and his friends as helper characters with the use of Chaos Emeralds. It takes on an 8-bit Sega Master System style and is designed to look as authentic to the system as possible (I think).


Story:

Work in Progress.


Gameplay:

Z - Jump

X - Sailor Combo move

Space - Start

Escape - Close game

R - Reset game.

E - Toggle window size.

Team up with the Sailor Guardians!

When you collect a chaos emerald, static monitors turn into "Senshi Monitors," identifiable by an image of a chaos emerald on their screen. Destroying this monitor will allow you to summon a Sailor Guardian depending on the emeralds you have!

The sailor guardians are able to kick enemies and use a special move to hurt enemies, bosses and even destroy Item Monitors. You can also perform a combo attack with them. Depending on the direction you're pressing, you can perform a different move with them which can help you reach high places, hit high speed or rocket downwards!


Playable Characters:

  • Sonic the Hedgehog

    • Spin Dash, Drop Dash, Peel Out.

  • Miles "Tails" Prowler

    • Spin Dash, Hover.

  • Knuckles the Echidna

    • Spin Dash, Glide, Climb.

  • Mighty the Armadillo

    • Spin Dash, Hammer Drop, Spike Bounce.

  • Ray the Flying Squirrel

    • Spin Dash, Glide.

  • Modern Sonic the Hedgehog

    • Spin Dash, Homing Attack, Air Dash, Peel Out.

  • Luna

    • Hop Dash, Double-Jump, Auto-claw Attack.

Super forms available when all 7 chaos emeralds have been collected! Hyper forms are planned.


Zones:

  • R1: Contrast Coast Zone

  • R2: Legacy Luminance Zone

  • R3: Ruby Ruins Zone

  • R4: Mental Mountains Zone

  • R5: Ample Aqua Zone

  • R6: Soundwave Star Zone (???)

  • R7: Final Fever Zone (Not in the demo)


Extra:

I'm not the only one to have made a Sonic X Sailor Moon crossover (unsurprisingly) so here's a shout out to some others that you may be interested in.

Sonic Moon X by RChaseStone: (RChaseStone - Hobbyist | DeviantArt)

Sonic Moon Z by Sonic Moon Z Série: (Sonic Moon Z Série - YouTube)

Sonic, Sailor Moon & Freedom Planet: Worlds Unite by MVLA KAI: (MVLA KAI - YouTube)


Credits:

Sonic - SEGA

Sailor Moon - Naoko Takeuchi and Toei

This project is unaffiliated with either company/individual.

Android porting by Creative Araya: Creative Araya (@creativearaya) - Game Jolt

W.I.P FM soundtrack by Luna Renegade: Knight Triton of Crystal Terra - YouTube

The engine was build using some resources from Creative Araya's Open SMS Engine (and I think I got the HUD font from the Sonic MAX Engine). Special credit to PixelMarioXP for the 8-bit Sonic sprites. Some temporary music were used with help from KHinsider.

#fangame #sonic #segamastersystem #crossovers #sailormoon



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

More of the art in progress.

I'm currently in progress of doing some airbrush-style key art, hopefully recreating the look of the old-school box art. This is one of the first times I've tried doing art in this style and I must say, I'm quite impressed.

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So today I decided to change how the camera works, making it more like Sonic CD (panning ahead at fast speed). It's quite a change, though one I think will be beneficial. Given how fast you can go in this game it's probably more ideal to see ahead.

I've been messing around with making an additional screen mode that replicates what you often see on an actual SMS (where there's a coloured border around the game view).

I quite like it. Hopefully it'll be in the next demo.

Thank you for 300+ followers!

Since I've finished my first university year, I'll have a bit more time to work on the project. I've got a few more small updates on the project.

Sonic Moon BETA stuff {30/04/2021} [W.I.P Demo 4]
I've decided to start working my way up to releasing a 4th demo for either May or June. It will feature the first five zones and more available Sailor Senshi...
https://www.youtube.com/watch?v=xd8B1k_yMeA

For the next demo I'll finally have options and a high-score board implemented. Hopefully I'll also have save-data implemented to save both the progress and scores.

More info down here.

https://www.youtube.com/watch?v=dw48O7xmb58

A bit more of LLZ act 2, this time with Knuckles and Modern Sonic. The former explores the secret route at the bottom of the stage.

Sonic Moon BETA Knuckles and Modern Sonic in an updated LLZ Act 2.
I haven't posted in a good month. Here is a rough gameplay video of Legacy Luminance Zone Act 2 which I have updated to be a bit longer and have more depth. ...
https://www.youtube.com/watch?v=dw48O7xmb58
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Here's Luna with a new double-jump ability, running in LLZ Act 2. I've extended this stage a little bit too.

There are now some spring poles and a new ball enemy. Some bounce, some are static. The latter can be useful for M.Sonic and his homing attack.

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Sailor Venus and Sailor Uranus combo move-set. Venus' up and down combo move is based on her Earth Throw (specifically from the MD/GEN game) and is quite incomplete.

I few other things below: