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What do you think?

https://youtu.be/gKVelLNI4qs enjoyed the demo but had to leave it early

Looks promising, I like the SMS style. (SMS deserves more love, imo)

I never watched the anime, but I'm gonna do that before playing this fangame, to get more familiar with the source material.

How do you download it?

INFO:

Sonic the Hedgehog Moon (or just "Sonic Moon") is, to some extent, my first Sonic fan game and is still in development.

The game is an attempt at a mini-crossover with Sailor Moon, in which characters from that universe can be summoned by Sonic and his friends as helper characters with the use of Chaos Emeralds. It takes on an 8-bit Sega Master System style and is designed to look as authentic to the system as possible (I think).


Story:

Work in Progress.


Gameplay:

Z - Jump

X - Sailor Combo move

Space - Start

Escape - Close game

R - Reset game.

E - Toggle window size.

Team up with the Sailor Guardians!

When you collect a chaos emerald, static monitors turn into "Senshi Monitors," identifiable by an image of a chaos emerald on their screen. Destroying this monitor will allow you to summon a Sailor Guardian depending on the emeralds you have!

The sailor guardians are able to kick enemies and use a special move to hurt enemies, bosses and even destroy Item Monitors. You can also perform a combo attack with them. Depending on the direction you're pressing, you can perform a different move with them which can help you reach high places, hit high speed or rocket downwards!


Playable Characters:

  • Sonic the Hedgehog

    • Spin Dash, Drop Dash, Peel Out.

  • Miles "Tails" Prowler

    • Spin Dash, Hover.

  • Knuckles the Echidna

    • Spin Dash, Glide, Climb.

  • Mighty the Armadillo

    • Spin Dash, Hammer Drop, Spike Bounce.

  • Ray the Flying Squirrel

    • Spin Dash, Glide.

  • Modern Sonic the Hedgehog

    • Spin Dash, Homing Attack, Air Dash, Peel Out.

  • Luna

    • Hop Dash, Double-Jump, Auto-claw Attack.

Super forms available when all 7 chaos emeralds have been collected! Hyper forms are planned.


Zones:

  • R1: Contrast Coast Zone

  • R2: Legacy Luminance Zone

  • R3: Ruby Ruins Zone

  • R4: Mental Mountains Zone

  • R5: Ample Aqua Zone

  • R6: Soundwave Star Zone (???)

  • R7: Final Fever Zone (Not in the demo)


Extra:

I'm not the only one to have made a Sonic X Sailor Moon crossover (unsurprisingly) so here's a shout out to some others that you may be interested in.

Sonic Moon X by RChaseStone: (RChaseStone - Hobbyist | DeviantArt)

Sonic Moon Z by Sonic Moon Z Série: (Sonic Moon Z Série - YouTube)

Sonic, Sailor Moon & Freedom Planet: Worlds Unite by MVLA KAI: (MVLA KAI - YouTube)


Credits:

Sonic - SEGA

Sailor Moon - Naoko Takeuchi and Toei

This project is unaffiliated with either company/individual.

Android porting by Creative Araya: Creative Araya (@creativearaya) - Game Jolt

W.I.P FM soundtrack by Luna Renegade: Knight Triton of Crystal Terra - YouTube

The engine was build using some resources from Creative Araya's Open SMS Engine (and I think I got the HUD font from the Sonic MAX Engine). Special credit to PixelMarioXP for the 8-bit Sonic sprites. Some temporary music were used with help from KHinsider.

#fangame #sonic #segamastersystem #crossovers #sailormoon



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.

Important stuff in the article below.

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Sonic Moon BETA stuff {28/10/2022} [More of W.I.P Demo 4]
Decided to show off some more of Sonic Moon on YouTube. Here are some things:* W.I.P FM soundtrack. Special thanks to Lunar Renegade for composing it. Since ...
https://www.youtube.com/watch?v=nbuMwwce0UQ

Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?

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Here's a look at another mini-game, one that's more akin to golf (or SNOLF, I suppose), except with an upside-down parasol.

Also, special thanks to Creative Araya for providing some more accurate translations to Brazilian Portuguese.

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Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.

I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).

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I can't believe this project has hit 400+ followers (my own account event hit 200+)! Thank you all!

More in the article:

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I'm currently in the stages of re-drawing the title screen. The logo has been shrunken a bit and both Sonic AND Sailor Moon are on the title.

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Random Sonic and Sailor Jupiter footage. I've coded all of her combo moves so all I really need to do to complete her is finish her sprites.

Also, happy birthday Sonic! It's a bit late I must admit. I swear I'm never on time with birthday celebrations.

3rd W.I.P screenshot of the Sonic Moon airbrushed art. I'll explain a bit about how I came to this design below:

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