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A game made for the Gamejam of Ludum Dare #50.

Theme: Delay the Inevitable

Help the Astronauts not to die a miserable death and survive an invasion in their spaceship.

CONTROLS

WASD - Movement
Space - Jump
Shift - Dash
E - Interact
MOUSE - Aim, Shoot and Grab

​CREDITS

​Background Music: Digestive Biscuit by Kubbi - Youtube: Free Music

TI​PS

​• Your main goal is to save all your fellow crewmates, the icons are relative to their states.

► Lightened: Safe

► Unlightened: In Danger

► Grey Border: Dead

​• Your ending will depend if you saved all of them.

• You can only grab when your weapon has no charges (the little ball flying close to you).

• The Shot or Dash will work only if you have grabbed an enemy with your weapon.​​​

• The Dash will go further based on your current jump force, holding the jump button will make the dash go with more force.

• You can use the yellow boxes that respawn over time to restore the charge of your weapon.

• Besides the force field turret, all the enemies can be destroyed by your shot.

• You can't grab or destroy turrets with force field around them.

#action #platformer #pixelart #space #unity #ludumdare50



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed

21/04 - Update 1.0.8

• Removed the slide when the character stopped walking, now it stops right after you release the movement buttons

Thanks for all the feedback!

19/04 - Update 1.0.7

• Shot can now kill the flying camera and the Impostor
• Different dialogues for when you save the crewmates
• Bug that allowed you to jump even higher with the coyote timer has been fixed