Comments
enemies can now act as physics objects and jump on jump pads so that's sick.
(sfx coming soon after i'll manage to figure out how to set fmod.)
updated slide and technical movement stuff.
controls (if there aren't in the tutorial):
WASD - Walk
Left Shift - Sprint
Slide - Left Control
V - Noclip
E - Switch Back To Punch
Every Weapon Has An Alt With Right Mouse Button!
Also! if you can't go past the wall in the tutorial there's a door and above it a sign where is written "quitter room". i know that this mechanic is hard to learn and takes a lot of time so i thought of ya'll untl i change it.
This is far from the finished product btw, if i'm gonna keep on working on this then i have high hopes for this and trust me there is so much more that i wanna do with that game. although i've worked on it for a long time and i want to start experimenting with other stuff.