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SUPERCARS 3
Done - New rotating music for race, tweaks to all screens and intro music
To be done - New levels, cars 5 + 6 (Ford rs cosworth + suzuki swift)
A Supercars (Magnetic Fields) remake with many features by JOTD
Features:
high-resolution graphics (enhancements to original graphics, rendered graphics, 256 color
screens ripped from Supercars International)enhanced sound
2 player mode
joypad and keyboard control
rendered & multicolored cars
all 21 Supercars 2 circuits
all 10 Supercars circuits (with high cpu cars aggressivity for more fun!)
custom circuits
car selection
full range of animated weapons
powerful circuit editor
shades/shadows
moving gates
trains
fully localized
shop & repairs
256 color localizable communication screens
Tries to keep up with the Supercars II "spirit"
optional in-game music
optional remixed title music
works on Windows XP, Windows 7, MacOSX
has a dedicated Pandora port (by Seb: http://repo.openpandora.org/?page=detail&app=supercars3_ptitseb)
!!!!! Please read below before writing me about a bug. It is very likely to be on either of
the lists below !!!!!
High-priority To Do:
sc1 course test
hard course test
better computer car guidance when collided
Medium/Low-priority To Do:
if music is set to "in menus", escaping does not reset the title music
differentiate skid according to sceneries (rock, grass, snow)
oh and... maybe even a lil weapons counter so you know how many ... whatever you have left
(like on supercars international)ah, yeah- maybe have the background music a lil louder as default... and allow users to set the
levels in the options :>finish supercars 1 locale
credit the original SC2 people: Communication Section Characters by Jeremy Smith, Additional Work Peter Liggett, joystick code, additional music
fix hiscore remixes
add more new circuits in the "remix" circuit set
zone test should be better when car is reappearing (if zone too small then can explode at once)
car behaviour: slope acceleration/deceleration is not right (should add/sub, not multiply)
gfx: full-screen snapshot (F2) has problems
editor: add desynchronized gate system (for hard level 2), rewrite region editor using visual editor to do so
management: Support repair with random damage
AI: fix the problem when the computer car goes backwards and is stuck against a wall
second player joystick control
Minor To Do:
gfx: change font in shop
auto car selection
check if sound threads are really killed when exiting the game
gfx: explosion in a tunnel: not properly clipped
sound: sometimes races start at once (no horn)
text: finish french localization of communication screens: insurance, reporter, sponsor, arms dealer
editor: when creating a route, renumber points to put last point as the last point of finish zone
gfx: car start under a tunnel problem: completely hidden (race 7 of hard level)
keys not responding properly in menus
AI: variable aim for computer cars (not for homers)
AI: "smart" option for enemy cars (for weapon firing depending on the weapon, train jumping, overtaking)
sounds not played on some slow machines
no supercars 1 in-game music tracks!: not in mod format but "Ben Daglish" format: no replayer => won't be done!
not confirmed bugs To Do:
find out why braking is still framerate/update freq. dependent
CPU spin to fix (if angle too sharp then brake)
management: add the money BEFORE money-stealing comm screens deduct the money (so it's harder, and faithful)
sometimes car engine does not stop on game exit
How to start:
Windows: Just run the Supercars3.bat command file located in the "bin" sub-directory
Linux/Unix: run the Supercars3.sh command file located in the "bin" sub-directory
Requirements:
Java Runtime 1.5 or higher (Else you get "cannot find main class, program will exit" message at startup)
(I recommend 1.5 instead of 1.6 when playing in full-screen mode)Windows or Linux (use .bat files on Windows, .sh files on Linux)
Controls:
To play, press SPACE to activate options screen.
Use arrows to select, TAB to switch option pages, RETURN to start the game.
Arrows+Space or joypad control player 1, numeric pad+0 control player 2
ESC: quits the game and return to titles.
P: pauses the game.
F1: screen snapshot
F2: full circuit snapshot (mainly for debug purposes, but still...)
F10: quit the application anytime.
right arrow: skips to next demo screen (during rolling demo)
#strategy