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They Were Taken
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š® Core game conceptĀ
Working title: They Were
š Genre
2D First-person exploration
Narrative Mystery
Inventory / Puzzle
š Setting
Rural open areas: farms, bridges, small town edges, petrol station
Everything abandoned mid-life
š§ Core gameplay loop
Explore empty world (no enemies)
Find notes / radios / recordings
š Collect items:
food/drink/fuel/tools/keys/parts/more...
š ļø Build/Fix broken infrastructure:
bridge repair ā unlock new area
Ā generator ā power building
windows ā keep warmth
coop ā keep chickens
workshop table ā make improvement ā tools ā weapons
š² Puzzles/challenges/quizzes/minigamesĀ
Broken bridge blocks path
Need:Ā items ā repair bridge ā unlock area
Fallen tree blocks path
Need:Ā Ā itemsā cut tree ā gather wood/sticks ā unlock area
Abandoned generatorĀ
Need: itemsā wire ā leads to ending scene
more...
š¶ Tone designĀ
Slowly uncover story fragments till final narrative reveal
Peaceful but eerie/no monsters/just absence
āNothing is trying to hurt the player ā the absence is the horror"
Thatās what makes thisĀ game memorable #survival #puzzle #hiddenobjects

























































