Comments (7)
Level Cursed Complete
It,s very cool bro!
Gameplay:
Your goal is to collect all points in a randomly generated maze. But you're not alone in there. Use sounds and the security cameras to not get caught!
Modes:
Custom:
Choose the size of the maze, the difficulty level of the enemies, and more yourself! When you have collected all the points, you will get a score that you can save to the leaderboard. You can see below how the score is calculated.
Challenges:
The gameplay is the same as in "Custom" mode, but this time you can't choose the difficulty levels yourself. To complete the challenges you must not die.
Cursed:
Try it to find out how it works!
Enemies:
Chappy:
Chappy likes to teleport himself behind you. He doesn't like to be looked at.
Snappy:
Snappy wanders around the maze. He relies more on his ears than on his eyes.
Lexy:
Every now and then Lexy looks for the player using motion sensors. Look for him on the cameras, and don't move during his scans!
Sally:
She is active only in the mode "Cursed". Remember to look everywhere!
Inspiration:
Score calculation:
Maze Size:[score] = [max amount of points] / 3
Security Camera difficulty:
easy: [score] = [previous score] + 15
normal: [score] = [previous score] + 30
hard: [score] = [previous score] + 45
Chappy difficulty:
easy: [score] = [previous score] + 10 + ([maze size score] * 0.2)
normal: [score] = [previous score] + 20 + ([maze size score] * 0.2)
hard: [score] = [previous score] + 30 + ([maze size score] * 0.2)
Snappy difficulty:
easy: [score] = [previous score] + 50 + ([maze size score] * 0.4)
normal: [score] = [previous score] + 75 + ([maze size score] * 0.4)
hard: [score] = [previous score] + 100 + ([maze size score] * 0.4)
Lexy difficulty:
easy: [score] = [previous score] + 25 + ([maze size score] * 0.2)
normal: [score] = [previous score] + 35 + ([maze size score] * 0.2)
hard: [score] = [previous score] + 45 + ([maze size score] * 0.2)
Sanity:[score] = [previous score] - (([previous score] / 2) * (100 - [sanity in percent]) * 0.01)
Deaths:[score] = [previous score] / (3 * [amount of deaths])