
Comments

âItâs a really fascinating way to think about Kantâs philosophyâ
The Guardian
âThing-in-Itself brings Kant's philosophical expression to videogamesâ
Kill Screen
âIt has a deeply emotional narrative that will resonate with the player after 15 minutes is up and the game endsâ
Art as Games
Ted and Molly are together. Ted feels a connection to Molly wherever he looks.
But, how do they both really see the relationship? See each other?
âThing-in-Itselfâ is an interactive short story about the struggles of understanding another human being. Using Immanuel Kantâs concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter.
With an average walkthrough time of 15 minutes, âThing-in-Itselfâ is not a game in a traditional sense â it doesnât have win or lose conditions and doesnât present challenge to the player.
With this project, Party for Introverts attempts to establish a connection between the mediums of game and short story, reworking the possibilities when narrative and interactivity merge.
#adventure