Comments (2)
Wow, this is great, despite the movement mechanic that I found quite wonky I like everything about this. The 10 seconds theme sneaked perfectly into this, keep this up please!
This is really fun and I like the lo-fi sprite work. One issue is that the enemies seem to come out too slowly for you to really be able to take advantage of each weapon for the full 10 seconds. I like how you have to pick up arrows and shuriken or you run out, but the time is too short for you to run out, unless the enemies came out faster, or you had less ammo. I'd love to see this expanded with more weapons and, of course, Game Jolt high scores!
My entry for Ludum Dare 27 - I plan on polishing this up a little bit but it's entirely playable as of now. There is an annoying sound issue with the HTML5 version where the wizards' attack sounds stack instead of only playing one, but it's not deafening and doesn't affect gameplay.
Fight endless monsters with Zelda-style weaponry that is selected at random every 10 seconds. How long can you survive, and how many points can you rack up?
#arcade