Comments (3)
Thoughts 1.2.0
i struggled to play this at first, as the controls and such are different than what would be considered normal (Enter and mouse). had the help screen not been there i don't think i would have figured out how to do some basic things!
that said,after figuring out the basics. i found it an odd choice to need to use the mini map to look around.
you have a good selection of maps which is nice.
the art is surprisingly good enough to tell the difference between things. based on the things i have seen at least. good job there.
my biggest issue with this,of course comes with not having an AI. since i don't expect this to be able to play online. and its not always easy to find people to play with in person
(even if i could i wouldn't play this kind of game with people who can see what i am doing!)
This one thing as of now renders the game unplayable.
it might be difficult but AI is needed for an experiences like this.
Overall
There is improvement needed before i could give anyone a recommendation to try this. If you keep working on this and add necessary features, this could be a decent experience in the future. good luck.
The worst game I helped make (is my first game....)
Overview:
Total TakeOver is a couch-co-op turn-based strategy game that features land, air, and naval combat. Use every strategy at your disposal to beat your friends, take their cities, and conquer the planet!
Currently, the game is relatively stable. Hopefully we'll be able to roll out more updates in the near future, so stay tuned!
Features:
Multiple Maps
Teams and Free-for-All GameModes
2-4 Players
22 Different Unit Types
Land, Air, and Naval Combat
Difficult Terrain and Natural Obstacles
Credits
Game Design and Artwork: Nifttykillshot
Programming and Music/Sounds: The_Scientist___
#action #multiplayer #retro #scifi #strategy #couchcoop #coop #turnbased #turnbasedstrategy #military #conquest #versus #conquer
Mild Cartoon Violence
Mild Fantasy Violence