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What do you think?

Patient is the key, also Emittey this is really promising project man, hope you keep going well buddy!

VistaVision's House is back and better than ever--this time, in 3D!

Welcome! You've stumbled onto the page for the VistaVision's House 3D Demo. At this point, the demo has not been released yet, but in the mean-time you should go take a look at the reveal trailer video!


Release dates?

I currently don't have any planned release dates for the final version of the game. It's probably going to take about another year from now for the final game to release though (mid-late 2027). Apologies for constantly extending dates, but I'm pretty laid-back when it comes to development. Plus, I want time to make this the best game I've made yet!

As for the demo, you should expect something soon enough. I'm pretty close to getting things wrapped up.

What's new?

There's plenty of new additions in this game compared to VVHR, including:

  • 2 new characters,

  • an expanded map,

  • multiple floors (TBA),

  • more lore,

  • and a LOT more extras! (TBA)

Will everything from VVHR be returning?

Absolutely yes, at least in some form!

Why?

Why not? I came up with the idea to make this 3D remake just after the release of VistaVision's House Remastered, my last game. It does also take a lot of inspiration from Hai's Idiotic Schoolhouse and Mr. Dingus' Home, two other Baldi fangames by HaiTheDev, which you should totally check out because they are SUPER cool!!

Feedback?

We are working to make this game as good as it can possibly be!! If you have ANY feedback, suggestions, or bug reports, PLEASE don't hesitate to let us know in the comments.

I've been working very hard on it, and I'm very proud to share what I have made so far.

#fangame #strategy #baldisbasics



all-ages

translations possibly? probably only coming in the final game

if you are a fluent speaker of any other language and want to help out like dm me or something (we already have translators for spanish, portuguese, polish, dutch, romanian, and russian)

just optimized the fuck out of the sloppy lightmap scripts i wrote almost 2 years ago. life is good

Reaching Closer to Release (and Some Setbacks)

take an amazing look at the article below

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