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What do you think?

I always wanted a mod like this!!! I love grinding enemies

hope you continue to work on this

i'm excite

i can't wait to see how this thing is going to turn out

This project sounds really ambitious, excited to see how this will turn out

This project is a mod/fangame¹ of the game Deltarune with quality of life changes, added mechanics and a deeper dive into weird routes. Parts of this project will be based on the Chapter 1: Weird Route animation by JQR²

Current Improvements (in Development)

Additional Controls

  • Special → S (Keyboard) / Options (PS5)

  • Select → D (Keyboard) / O (PS5)

UI Changes

  • Full Character Sprite in Dark World UI

  • Improved Equipment Sprites

  • Improved Equipment Effects

Story

  • Chapter 1 Weird Route

Equip Sprites

  • Susie with Devilsknife

# Field Moves

A field move is a technique that a character can use to interact with the overworld environment. Using a field move may require TP and/or a certain proximity to the target.

  • Devil's Buster

In Battle Attacks

  • X-Slash / XX-Slash / X-Barrage / X-Blitzstrike

  • Devil's Buster

# Badges

A badge is an equitable item that grants a continuous effect to either the character equipping the badge or the whole party. Equipping badges unlike armours and weapons isn't free, badge points are required to equip badges. Badge points are a stat that increases when a character levels up.

  • Defend Plus
    Further decreases the damage you take when defending.

  • Payback
    If an enemy damages you directly the badge will damage the enemy in turn with a percentage of the damage you received.

Elements

  • Chaos

Status Effects

  • Empower

  • Lucky

  • HP Drain

  • Poison

¹ (we will see how much of the original code is left once I am well and done with it)

² https://youtu.be/cjeDAz9gI2c?si=KplXvLdCPAjQP4nP



all-ages
Cartoon Violence
Fantasy Violence
Mild Language
Comical Shenanigans

Development Update

This project is still being actively worked on. But instead of adding new content I am focusing on replacing obsolete functions and debugging the application, for now.

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Damage Reflection Spell

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Overworld X-Slash

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Apparently I can make the game upscale certain things like Jevil's arena

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Variable Tension Bar – supports overhealing – the bar is full when current_tp == max(100% tp, current_tp)

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Making Progress with Overworld Attacks

I am experimenting with allowing different aspect ratio settings. Unsure yet how much effort it would take to fully implement this.

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Overworking the Control System to use the Input 6.0 Library to accommodate the additional controls as well as to show the alternative input mappings. (screen also switches between keyboard/gamepad automatically depending on what is connected)

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I gotta paint some deviated pixel art for Noelle for this Dark World transition at some point, since Toby didn't give her any yet.

Status Update