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Next up
I am experimenting with allowing different aspect ratio settings. Unsure yet how much effort it would take to fully implement this.
Variable Tension Bar – supports overhealing – the bar is full when current_tp == max(100% tp, current_tp)
Apparently I can make the game upscale certain things like Jevil's arena
Battle Message Sprite Font (WIP)
Feel free to use this sprite font if you want or point out if a symbol looks out of place.
If you are wondering, I am still working on the game.
I will add a badge mechanic (Paper Mario). Each character will receive badge points on level up. Badges apply a continuous effect to the equipping character and cost badge points to equip.
Overworld X-Slash
Overworking the Control System to use the Input 6.0 Library to accommodate the additional controls as well as to show the alternative input mappings. (screen also switches between keyboard/gamepad automatically depending on what is connected)
Great Board Progress
Damage Reflection Spell
Making Progress with Overworld Attacks
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