Deltarune was originally written in a much older version of GameMaker so it contains a decent amount of functions that should be removed and replaced with the new functions provided by YoYoGames. I am also working on implementing GameMaker libraries by JuJuAdams to enable things like setting music and sound effect volume separately. Things that Toby evidently tried to make work but are very hard to implement from scratch with just native GameMaker functions.
Next up
Overworking the Control System to use the Input 6.0 Library to accommodate the additional controls as well as to show the alternative input mappings. (screen also switches between keyboard/gamepad automatically depending on what is connected)
I am experimenting with allowing different aspect ratio settings. Unsure yet how much effort it would take to fully implement this.
Apparently I can make the game upscale certain things like Jevil's arena
Making Progress with Overworld Attacks
Damage Reflection Spell
Battle Message Sprite Font (WIP)
Feel free to use this sprite font if you want or point out if a symbol looks out of place.
Overworld X-Slash
Great Board Progress
If you are wondering, I am still working on the game.
I will add a badge mechanic (Paper Mario). Each character will receive badge points on level up. Badges apply a continuous effect to the equipping character and cost badge points to equip.
Variable Tension Bar – supports overhealing – the bar is full when current_tp == max(100% tp, current_tp)
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