๐ฃ Ticket Town Development Update ๐ฃ
๐ Our First Dedicated Server Is Live
Today marked one of the biggest technical milestones in Ticket Town's development so far.
After a full day of development and testing, we've successfully completed our first end-to-end dedicated server implementation.
For the first time, players can now connect directly to a standalone game server, spawn into the world, and play without relying on a player-hosted session.
Even better, the existing Lobby + Relay system continues to work alongside it, giving us two fully functional multiplayer paths while we continue building the long-term backend architecture.
Today's work focused heavily on strengthening the foundations of the game.
Highlights include:
โ๏ธ First working dedicated multiplayer server
โ๏ธ Direct client-to-server connections
โ๏ธ Dedicated server world loading and gameplay validation
โ๏ธ Runtime server configuration for simplified testing
โ๏ธ Existing Lobby + Relay networking preserved and fully functional
One particularly satisfying test came when we launched a client before starting the server.
Rather than failing outright, the client simply waited until the dedicated server became available before connecting automaticallyโa great sign that the networking architecture is becoming much more resilient.
There are still a few issues to iron out before this milestone is complete, but the core architecture is now in place and working.
It's been a long development session, but today represents another important step towards building a scalable multiplayer game capable of supporting much larger public playtests in the future.
Tomorrow's focus will be on polishing the experience before moving on to the next phase of backend development.
Back again tomorrow for another back-breaking coding session! Goodnight my fellow kababayans!
โ Lana
#TicketTown #GameDevelopment #Unity #DOTS #Netcode #DedicatedServers #IndieDev

Next up
๐ Ticket Town Development Update - v0.19.0
Big milestone reached today!
๐ฃ Ticket Town Development Update ๐ฃ 0.23.0 - Dedicated Server Foundation Complete!
Ticket Town Development Update - v0.18.0 A step in the right direction....
New Ticket Town Public Development Board!
Dev Log #1 is live. Six months of building Ticket Townโข in Unity 6 โ P2P multiplayer, a Unity engine bug, and the milestone that matters. Real dev. Real progress. Read the full log below. ๐
Ticket Town Devlog 0.19.0 Mobile Gameplay Foundation Complete
Version:ย 0.19.0 Date:ย June 2026
๐ฃ Ticket Town Development Update โ v0.20.0 ๐ฃ Multiplayer Skill System - Completed
v0.21.0 - Dev Log - Football Fiesta!
Ticket Townโข is here โ the competitive city builder where skill pays real money.
No crypto. No tokens. No RNG. Just skill.
Closed Alpha Q4 2026 ๐ฅ
๐ฎ Watch: youtube.com/watch?v=hSb-PZGVPRE ๐ tickettown.games
Building a More Robust Multiplayer Infrastructure















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