5 days ago

๐Ÿ“ฃ Ticket Town Development Update ๐Ÿ“ฃ
0.23.0 - Dedicated Server Foundation Complete!


๐Ÿ“ฃ Ticket Town Development Update ๐Ÿ“ฃ
0.23.0 - Dedicated Server Foundation Complete!

Today marks another major milestone for Ticket Town.

After several days of development, debugging, and exhaustive regression testing, the Dedicated Server Foundation is now complete.

This wasn't about adding flashy new gameplayโ€”it was about making sure the multiplayer infrastructure is robust enough to support everything that comes next.

Over the past few days we've been stress-testing every part of the dedicated server architecture, from startup and shutdown, to gameplay, networking, recovery, and stability.

One of the biggest wins came from tracking down a native memory leak buried inside Unity's AI sample code. After a lengthy investigation, the issue was traced to an undisposed native allocation running every update. Once corrected, long-running dedicated servers became significantly more stable.
We've also validated something we've been working towards for a while...
Multiple Arena Servers can now run simultaneously.

Instead of a single game server hosting every match, Ticket Town can now launch multiple independent arena instances, each running on its own port and managing its own players. This is a huge step towards scalable multiplayer.

Today's highlights include:

โœ”๏ธ Dedicated Server Foundation completed
โœ”๏ธ Comprehensive regression testing completed
โœ”๏ธ Dedicated & Relay networking fully validated
โœ”๏ธ Multiple Arena Servers running simultaneously
โœ”๏ธ Startup, shutdown and failure recovery hardened
โœ”๏ธ Native AI memory leak identified and fixed
โœ”๏ธ Zombie server processes eliminated
โœ”๏ธ Production-ready Arena Server architecture established

Perhaps the most satisfying part of today's work is knowing that we're no longer just making the game workโ€”we're making it reliable.

Building multiplayer infrastructure isn't always glamorous, but these are the foundations that allow everything else to scale with confidence.

With this milestone complete, development now shifts towards the next major backend component:

๐Ÿ“Œ Session Services

This will begin laying the groundwork for player sessions, matchmaking, server allocation, analytics, and the wider multiplayer ecosystem that Ticket Town will rely on moving forward.

Every update brings us one step closer to opening the doors for much larger public playtests.

Back again tomorrow for another back-breaking coding session!

#TicketTown #GameDevelopment #Unity #DOTS #Netcode #DedicatedServers #Multiplayer #IndieDev



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