Game
Callistbery

2 years ago

0.4 Release


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Additions

  • Added intro.

  • Added local fog system.

  • Added anamorphic lens flares.

  • Added controller vibration based on physics interaction.

  • Added auto-crouching on player camera when a near element is up head.

Changes

  • Improved main menu visuals.

  • Improved save system for large data management.

  • Improved skybox system performance.

  • Improved surface blending method.

  • Improved procedural surface shader performance.

  • Improved lighting and postprocess.

  • Improved convolution sound effect.

  • Updated medium size rock models.

  • Updated playground map.

  • Player camera position was elevated a bit.

  • Removed save and load options from pause menu (no longer available for Playground gamemode).

  • Bounds are no longer visible.

Fixes

  • Fixed physic props from being able to go out of bounds.

  • Fixed cube props from being stopped standing up on their side-vertex after being moved.

  • Fixed a misspelled 'g' instead an 'y' on game application name which said 'Callistberg' instead 'Callistbery'.

Internal

  • Builds includes shader model 6 now.

  • Optimized runtime virtual textures.

  • Implemented save game slot system.

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