0.5.4 changelog
Look of map changed
Player can right click while map is open to mark a red X on the map where they are standing.
4 new enemies added
4 new questgivers added
A new type of map has been added, sort of
All text is now easier to read
Added NPC’s which don’t give quests but sometimes give items
Behavior R talisman is different.
Press F to drop talisman, then press E to recall back to it. This consumes the talisman.
If E is pressed before talisman is dropped, player is teleported to a random place on the floor they are on, and talisman is used up.
Other talismans can be picked up and used after the R talisman has been placed.
If more than one R talisman is placed, the recall will at random teleport the player to one of the R talismans dropped.
Added whispered syllables when NPC’s speak
Changed aesthetics of many rooms by altering textures and adding structural beams
Added “tall corridors”
Added closets to some rooms. All items and NPC’s can spawn within closets.
Changed look of building facade in game and intro
During intro, taxi cab will play one of 3 random songs, with a small chance that it will rain
When player dies it looks and sounds different
Changed lanterns to cast hard shadows instead of none
More tips and information shown on “CONTROLS” on the main menu when enter/space is pressed.
Hearth now contains fire
Loud noise removed from intro
Several hidden Easter eggs added. You won’t find them.
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