Added lots of new things to this update:
New "hedgemaze" and "cursed" levels.
Levels will randomly contain outdoor hedgemaze segments, or "cursed" segments which are very dark and have a higher concentration of hauntings
New enemies
New enemy behavior
Enemies will now behave unusually and unpredictably
New questgivers and quest items
"Protect" talisman now emits light to help in darker areas
Player now has a shadow when bright lights or bright sunlight is present
New sounds when mild haunting and intense haunting is becoming present
Some questgivers may now bring harm to the player.
Many new random props
New sounds and messages upon picking up certain items
Randomization of map will never trap the player.
Maps can sometimes be bigger than before.
New rooms
FOV increased from 60 to 70
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