[New Boss] Bally
[New Scenery] Spacecraft
[New] Unlock levels have a different color for each spacecraft, and happen on the current scenery
[New] Cemetery scenery background music
[New] Different icons for the levels when completed
[New] Consumable icons. Descriptions are also visible on the spacecraft selection
[New-Sprite] Capsule
[Improvement] Changed the scenery order
[Improvement] Minion enemies now have an associated weapon (machine-gun, cannon, shotgun and torpedo) and the waves are composed by the same type
[Balancing] Buffed lasers
[Balancing] Increased health scaling for higher difficulty levels
[Balancing] Projectile multiplier perks are now rarer
[Improvement] Initial load time
[Improvement] Spacecrafts spawned by carriers no longer have more health than the normal ones
[Fixed] Performance issues with some FX
[Fixed] Splash Screen now animates correctly
[Fixed] There was a carrier formation that had a ridiculous amount of health
[Fixed] Player’s drones now firing projectiles with the right color
[Fixed] Generation issue that hanged the game when entering a boss level
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Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
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