[New Boss] Bally
[New Scenery] Spacecraft
[New] Unlock levels have a different color for each spacecraft, and happen on the current scenery
[New] Cemetery scenery background music
[New] Different icons for the levels when completed
[New] Consumable icons. Descriptions are also visible on the spacecraft selection
[New-Sprite] Capsule
[Improvement] Changed the scenery order
[Improvement] Minion enemies now have an associated weapon (machine-gun, cannon, shotgun and torpedo) and the waves are composed by the same type
[Balancing] Buffed lasers
[Balancing] Increased health scaling for higher difficulty levels
[Balancing] Projectile multiplier perks are now rarer
[Improvement] Initial load time
[Improvement] Spacecrafts spawned by carriers no longer have more health than the normal ones
[Fixed] Performance issues with some FX
[Fixed] Splash Screen now animates correctly
[Fixed] There was a carrier formation that had a ridiculous amount of health
[Fixed] Player’s drones now firing projectiles with the right color
[Fixed] Generation issue that hanged the game when entering a boss level
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Next up
Oirbo devlog #64 - Getting there, tower challenge details
Oirbo devlog #66 - Medical area boss done...
Oirbo devlog #67 - Let there be Signs
Oirbo demo new update, new skill, and a bunch of new stuff!
Oirbo devlog 63 - Medical area done!
Oirbo demo updated to 0.6.2!!!
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Shadow The Hedgehog X pixel art
Rockin the Guitar, an Axe like Guitar I made for my Uni project










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