The last update of the year mainly fixes some enemy encounters that were weak or unbalanced.
2.Village
Fix some enemies hanging around the bottom edge of the screen where they were too hard to hit.
4.Dungeon
Smoother start, with demonstration of how land mines work and better enemy escalation.
Fix off-center land mine explosions when triggering them.
Fix 1UP item being obscured by the wyrm girl’s laser when she uncovers it for you.
5.Highway
Smoother start. More javelin cavalry but their health is reduced.
Darker background for bullet visibility.
Church midboss’s orbs fire more.
Add flying armor to the cavalry run.
Boss disappears and continues moving when hiding underground from player bomb, so player cannot wait for her or track her easily.
7.Castle
Add more guards at the end, before the princess fight.
Etc.
The pause menu in campaign mode now shows the stage medal status: already earned, can be earned, or failed. If a medal is failed, you must restart the stage from the beginning to try for it again. (So if you reached a stage checkpoint, pick End Game instead of Restart Checkpoint.)
Fix occasional case of player dying and creating a new demon simultaneously. Creating a demon is supposed to protect the player.
Remove extra console window on Windows. It was not useful for the player and if closed, would close the game with it.
0 comments