Game
Undertale SaveMod
2 years ago

1.1.0

- fixed bug with persistency, with the same room in different saves

- fixed papyrus battle crash

- fixed bug with static file9

- 3 more bugs

- added undertale.ini recovery (works better on pacifist)

- auto recovery file0 from file9

#savemod




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Undertale Savemod - 1.1.5 - first stable release. What's new:

- map view is working up to room 50

- fixed persistency (again)

- fixed silent game after save menu

- renaming fixed

- fixed incorrent load bug

- fixed bg bug

#undertale #undertalesavemod #mod

lump of sans.

felt targeted

Metal Jerry appears.

Undertale Savemod 1.1.5 - second stable release. Changelog pt.1:

- fixed linux save deletion dispossibility

- half-fixed persistency (6x time)

- reset is came back to canon

- map ids was made up to spaghetti room

#undertale #savemod

The debug mode is now protected by md5... I just find it funny. And, there was an occasion when I accidentally published a debug build. With the crypto key for debug, I will not ever have this headache.

Awkardly long dogbass.

1.1.4

- map in save menu, works for saves with room id < 19 (i have to set position manually)

- fixed room unpersistency bug (same i fixed earlier)

- fixed crush without saves

- empty folders is no longer count

- fixed reset in save menu

#savemod

Thank you all for the 30 subscribers! Yall made unimaginable numbers. All features from the previous post are here (testing). if I ever find any bug in it, I'll roll back to 0.0.3. Good time to go on. As you can see, i tried upscaling cap. Your thoughts?