Hey.
Not much to say about this. There's an assortment of untested fixes to issues mentioned in previous posts and comments. No idea what may or may not need further tweaking.
Will post an in-depth list when the proper full build is ready.
Hey.
Not much to say about this. There's an assortment of untested fixes to issues mentioned in previous posts and comments. No idea what may or may not need further tweaking.
Will post an in-depth list when the proper full build is ready.
New project is having a fun, early outing.
How about we change things up?
I might be having too much fun with this process...
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
The more things change, the more they stay the same.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Suppose it was about time that some of these skills got a little extra kick.
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