Game
FNaF World XL
2 years ago

1.1.6 Public Test Build is live.


Hey.

Not much to say about this. There's an assortment of untested fixes to issues mentioned in previous posts and comments. No idea what may or may not need further tweaking.

Will post an in-depth list when the proper full build is ready.



8 comments

Loading...

Next up

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Motivation has returned in a substantial enough way.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

Suppose it was about time that some of these skills got a little extra kick.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*