Hey guys, we’re back again with another Halloween Update, and a little early this time! The changes aren’t super huge this time around because more focus has been going into creation of the game at large, so expect an update about the full game tomorrow!
Here’s a list of what’s new:
Minor visual updates to make the graphic style more uniform.
All NPCs now have names and dialogue sounds.
New music! Carna’s battle theme has been tweaked to be slightly less headache-inducing, and Libitina’s theme has been completely overhauled.
After much feedback on the hospital rooms, there’s now more of a visual indicator of when you’re able to start exploring (nothing too hand-holdy, just the doors that don’t require keys now being open).
Said hospital rooms also have minor cosmetic updates, just to make them look a bit different.
A bug causing the line of text before opening the door to Carna’s office to appear again after going inside has been fixed.
The loading screen isn’t the default asset anymore! Almost sad how long it took to fix that.
And I believe that’s all for this update! Keep your eyes out for the following devlog, where we show off what’s to come after the Emergency Ward! Happy halloween, everyone!
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