Game
FNaF World XL
2 months ago

1.2.1 is live

(And an Important Poll regarding Costumes!)


First of probably many fixes to come. Just trying to address some pretty egregious ones in this patch.

Fixes:

Battle:

-Main Challengers' base health has been reworked:

300 + (50 x party 9-40) + (1000 x party 41-57)

->

(100 x Difficulty) + (50 x party 9-40) + (1000 x party 41-57)

-Main Challengers' base damage modifiers have been reworked:

Zone Location + party 9-57 -> Difficulty + party 9-57 / 4

-Enemy Endo Army should now deactivate when all enemies are defeated

-Fixed issue where test counters were still visible

(One of these days I'll remember to just add a debug code for handling that...)

NPCs:

-Fixed issue where Fredbear's initial "Update 2" text wasn't displaying

-Character shadows will now be deleted in Hard mode ending

Misc:

-Fixed issue where data set by Desk Man would not properly trigger the second "Find Fredbear in Fazbear Hills" text

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Suppose while I'm here, I should also inquire about a potential change I've been considering ever since I optimized the method for characters to keep track of their skills.

Should I make it that costumes can swap out the character's skills for a different, but still on-brand, set?

(Ex. Chica's Princess costume provides stronger healing skills, Marionette's Flipside costume provides access to Gift Boxes)

---

Option 1: Yes, full send this concept

Option 2: Yes, but make it optional (for purists)

Option 3: No, but still make it possible for characters to swap/upgrade their skills

Option 4: Don't include any skill changes, save the effort for something else

  48 votes Voting finished



5 comments

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Next up

Can't wait to meet you!

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Well I've had a VERY productive night.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Suppose it was about time that some of these skills got a little extra kick.

Huh, that's different.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*