First of probably many fixes to come. Just trying to address some pretty egregious ones in this patch.
Fixes:
Battle:
-Main Challengers' base health has been reworked:
300 + (50 x party 9-40) + (1000 x party 41-57)
->
(100 x Difficulty) + (50 x party 9-40) + (1000 x party 41-57)
-Main Challengers' base damage modifiers have been reworked:
Zone Location + party 9-57 -> Difficulty + party 9-57 / 4
-Enemy Endo Army should now deactivate when all enemies are defeated
-Fixed issue where test counters were still visible
(One of these days I'll remember to just add a debug code for handling that...)
NPCs:
-Fixed issue where Fredbear's initial "Update 2" text wasn't displaying
-Character shadows will now be deleted in Hard mode ending
Misc:
-Fixed issue where data set by Desk Man would not properly trigger the second "Find Fredbear in Fazbear Hills" text
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Suppose while I'm here, I should also inquire about a potential change I've been considering ever since I optimized the method for characters to keep track of their skills.
Should I make it that costumes can swap out the character's skills for a different, but still on-brand, set?
(Ex. Chica's Princess costume provides stronger healing skills, Marionette's Flipside costume provides access to Gift Boxes)
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Option 1: Yes, full send this concept
Option 2: Yes, but make it optional (for purists)
Option 3: No, but still make it possible for characters to swap/upgrade their skills
Option 4: Don't include any skill changes, save the effort for something else
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