Game
FNaF World XL
9 months ago

1.2.1 is live

(And an Important Poll regarding Costumes!)


First of probably many fixes to come. Just trying to address some pretty egregious ones in this patch.

Fixes:

Battle:

-Main Challengers' base health has been reworked:

300 + (50 x party 9-40) + (1000 x party 41-57)

->

(100 x Difficulty) + (50 x party 9-40) + (1000 x party 41-57)

-Main Challengers' base damage modifiers have been reworked:

Zone Location + party 9-57 -> Difficulty + party 9-57 / 4

-Enemy Endo Army should now deactivate when all enemies are defeated

-Fixed issue where test counters were still visible

(One of these days I'll remember to just add a debug code for handling that...)

NPCs:

-Fixed issue where Fredbear's initial "Update 2" text wasn't displaying

-Character shadows will now be deleted in Hard mode ending

Misc:

-Fixed issue where data set by Desk Man would not properly trigger the second "Find Fredbear in Fazbear Hills" text

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Suppose while I'm here, I should also inquire about a potential change I've been considering ever since I optimized the method for characters to keep track of their skills.

Should I make it that costumes can swap out the character's skills for a different, but still on-brand, set?

(Ex. Chica's Princess costume provides stronger healing skills, Marionette's Flipside costume provides access to Gift Boxes)

---

Option 1: Yes, full send this concept

Option 2: Yes, but make it optional (for purists)

Option 3: No, but still make it possible for characters to swap/upgrade their skills

Option 4: Don't include any skill changes, save the effort for something else

  48 votes Voting finished



5 comments

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Yeah, we're doing this.

It's been a long time coming...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New look, new direction.

How about we change things up?

New project is having a fun, early outing.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.