Game
FNaF World XL
1 year ago

1.2.1 is live

(And an Important Poll regarding Costumes!)


First of probably many fixes to come. Just trying to address some pretty egregious ones in this patch.

Fixes:

Battle:

-Main Challengers' base health has been reworked:

300 + (50 x party 9-40) + (1000 x party 41-57)

->

(100 x Difficulty) + (50 x party 9-40) + (1000 x party 41-57)

-Main Challengers' base damage modifiers have been reworked:

Zone Location + party 9-57 -> Difficulty + party 9-57 / 4

-Enemy Endo Army should now deactivate when all enemies are defeated

-Fixed issue where test counters were still visible

(One of these days I'll remember to just add a debug code for handling that...)

NPCs:

-Fixed issue where Fredbear's initial "Update 2" text wasn't displaying

-Character shadows will now be deleted in Hard mode ending

Misc:

-Fixed issue where data set by Desk Man would not properly trigger the second "Find Fredbear in Fazbear Hills" text

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Suppose while I'm here, I should also inquire about a potential change I've been considering ever since I optimized the method for characters to keep track of their skills.

Should I make it that costumes can swap out the character's skills for a different, but still on-brand, set?

(Ex. Chica's Princess costume provides stronger healing skills, Marionette's Flipside costume provides access to Gift Boxes)

---

Option 1: Yes, full send this concept

Option 2: Yes, but make it optional (for purists)

Option 3: No, but still make it possible for characters to swap/upgrade their skills

Option 4: Don't include any skill changes, save the effort for something else

  48 votes Voting finished



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Next up

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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it was about time that some of these skills got a little extra kick.

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That time of year again.

How about we change things up?

Yeah, we're doing this.

It's been a long time coming...