Game
Hymn of the Sages
10 years ago

1.2.4 Patch; Pause Menu Added!

I decided to go ahead and form a game stopping function that pauses the game (use return), in case you need a break. Hope it helps!




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Just released the ENCHAIN Demo on Steam! My solo retro-FPS platformer project is finally ready for you to experience. Featuring a preview the first three areas, check it out today!

https://store.steampowered.com/app/1396870/ENCHAIN/

Worked on a seamless area transition today. What games does it remind you of?

#action #fps #shooter #indiedev

Updated the ENCHAIN demo to improve the boss fight a bit and add a lot of quality features.

Check it out for free on the game page. Feedback appreciated!

#screenshotsaturday #lowpoly #action

Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.

Got some an on-screen stamina bar working for enemies, with a little custom animation!

#action #fps #indie

Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)

What do you think? Try it out in the demo coming this month!

#screenshotsaturday #lowpoly #action

ENCHAIN Demo Patch 0.1.1 is released today and free to download!

Lots of improvements have been made to improve the experience and flow of the demo. Your feedback helped bring these changes to the game. Give it another try if you like!

#action #indie

Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.

#screenshotsaturday #indie #lowpoly

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿