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77
5 years ago

1.3.0:pre Devlog:

+ Added ability to crouch and shoot lower

+ Added sushi stranger...

+ Added ability to read the controls board. (finally)

= Changed theme of menus

There's a little more but I forgot




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New Update Soon! (I have an extra monitor now. That's why the picture has two boxes and black in the background...) Devlog when the update is done and uploaded!

Making new levels, money, crates, chests and more!

Devlog: 1.2.0:

+ Added sun

+ Added trees

+ Added clouds

+ Added a mountain

+ Added physics slider

= Changed ground texture

= Changed enemy texture

= Changed arrangement for options menu

= Changed all bullets texture

= Fixed some bugs

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

I think I finally have an idea for what I should do for a YouTube video! Since I haven't set my channel to be a gamedev or a gaming channel... I just might do both! (Maby I won't be doing a lot of gamedev videos, because it might spoil surprises...

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

What is happening with games I am making (Sushi game, Stick Brawl):

Sushi game is on a pause (for now)

Stick Brawl is getting bug fixes and new additions

I also have 2 other game ideas that I haven't started yet

+ a vr game!

New icons I made for my profile pic and for my games

Seal Island Intro! For #ScreenshotSaturday!

I recently added to weapons to my game, the only difficultys im having right now. Is ai pathing for the enemys. I have no idea how to make one that fits my game... gogozooom.gamejolt.io/sushipp