
What is happening with games I am making (Sushi game, Stick Brawl):
Sushi game is on a pause (for now)
Stick Brawl is getting bug fixes and new additions
I also have 2 other game ideas that I haven't started yet
+ a vr game!
Next up
I think I finally have an idea for what I should do for a YouTube video! Since I haven't set my channel to be a gamedev or a gaming channel... I just might do both! (Maby I won't be doing a lot of gamedev videos, because it might spoil surprises...
New icons I made for my profile pic and for my games
Devlog: 1.2.0:
+ Added sun
+ Added trees
+ Added clouds
+ Added a mountain
+ Added physics slider
= Changed ground texture
= Changed enemy texture
= Changed arrangement for options menu
= Changed all bullets texture
= Fixed some bugs
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
1.3.0:pre Devlog:
+ Added ability to crouch and shoot lower
+ Added sushi stranger...
+ Added ability to read the controls board. (finally)
= Changed theme of menus
There's a little more but I forgot
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
I recently added to weapons to my game, the only difficultys im having right now. Is ai pathing for the enemys. I have no idea how to make one that fits my game... gogozooom.gamejolt.io/sushipp
Making new levels, money, crates, chests and more!
@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup
before the quest ends and you'll get Coins!
I've been quiet for a couple of weeks (or months) but I've been working on a couple of new features for my games. ( Plus I think you can guess what the picture ^ is/means) also, I'm thinking of a video idea. Idk if I can even make one for numerous reasons
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