Game
FNaF World Fixed

9 months ago

1.7.0 Patch notes


Trivia

This might be the last big update (1.x.0) for this game, as I don't believe there is much to improve upon other than making an iOS port and fixing bugs that may still remain.

Patch notes

All versions

  • General

    • Organized the .mfa.

  • Overworld

    • The movement system has been entirely remade, allowing for less friction on Android and better consistency for PC;

    • Fixed a bug where the counter for battles would decrement without moving;

    • Patched a bug where the player could still move while in a battle;

    • Stores and Fredbear now have a dedicated hitbox;

    • Fixed Dusting Field's subtunnel incorrect sprite (bug found by @Fraeya );

    • Patched some layering issues when legacy mode was on;

    • Fixed a bug where the player could sometimes get stuck inside walls.

  • Fredbear's dialogue

    • Restored an unused clock ending dialogue for the overworld's first Fredbear, as the code indicates that its absense is most likely a mistake by the developer (suggestion by @Fraeya ).

  • Clock room

  • FNaF 57

    • Fixed the title screen (bug reported by many users);

    • Fixed a bug where sometimes hearts could get stuck inside walls;

    • Patched a bug where an invisible dialogue started as soon as the player pressed play.

  • Halloween award

    • Fixed a bug where the fan would not be unlocked if the last character was obtained through this frame.

  • Foxy Fighters

    • Fixed the entire end cutscene.

  • Chica's Magic Rainbow

    • Patched a bug where, by dying without collecting a single checkpoint, the player would get teleported to the end of the stage.

PC

  • Options

    • The game's FPS limit can now be changed (due to technical reasons, this feature does not work in CMR and FNaF 57 yet);

    • Fixed the V-sync toggle not being able to be altered (bug found by @Fraeya ).



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