Game
nightguard.io
2 days ago

15/04/2026 DEVLOG


Hey!

Here's what I've done today :


+Enemy Countdown when killed

When the enemies spawn, the variable "current enemies" won't stop going up.

When the count got up to 10, no more enemies would spawn, even if I killed them.

So I've added a way to make the variable going down by every enemy killed.


~Fixed wrong enemy spawn count in "current enemies" var.

At some point, when I've first added the enemy countdown, there was this glitch where the "current enemies" var would't go down as planned.

Getting my spawned enemies number from 10 to 8 to 7 after a few kills.


+possibility to take damage

+possibility to die

+working health bar


That's all for today!



0 comments

Loading...

Next up

I'm trying some shit

Fully rendered Dog head ! (details may be added in the future : Endoskeleton?, Full body for other gameplay etc...)

my man what the fuck ? it looks like the thing is going to explode in to my face XD

phantom foxy pixelart

41 minutes

Work-in-Progress dog head

(my first time modeling)

psycho

Pour Samuel Garcia le burau ressembleras a ca :

ne critiquez pas mes talent de déssinateur !

Last month I showed a small preview of a pre-overhaul post-night section from Evergreen. Here's another one. Some props here are being reused for the new Vault levels. (2022-2023)

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut