Welp, I can tell you all that I must LOVE The Horde 2. I just went on a glitch-fixing spree in order to get the second mechanic to work properly. I’m just letting you know that I just went through a lot of pain and suffering while developing this second mechanic. I had to scrap the other idea due to it being WAY too complex for me to do and for the player to deal with on their first try. I got the second mechanic going, and it will just be sound rigging in order to properly finish the night itself. I will add a few more goodies and easter eggs for you to explore, i’m STILL very hyped to get the demo out to you guys. It’s going to be interesting, and the mechanics prove that I put a LOT of time into making sure everything works when I play it. I will make sure Cross plays the demo to look for bugs while I work on it.
Next up
2
SOON...
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
V2.0.0 Released
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
A-KEY-MENU-117
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