Welp, I can tell you all that I must LOVE The Horde 2. I just went on a glitch-fixing spree in order to get the second mechanic to work properly. I’m just letting you know that I just went through a lot of pain and suffering while developing this second mechanic. I had to scrap the other idea due to it being WAY too complex for me to do and for the player to deal with on their first try. I got the second mechanic going, and it will just be sound rigging in order to properly finish the night itself. I will add a few more goodies and easter eggs for you to explore, i’m STILL very hyped to get the demo out to you guys. It’s going to be interesting, and the mechanics prove that I put a LOT of time into making sure everything works when I play it. I will make sure Cross plays the demo to look for bugs while I work on it.
Next up
SCREENSHOT 1
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
2
Here's another one of the tip pages, to show that I'm not ded lmao:
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
CAMERA 1C TEASER
A-KEY-MENU-117
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