I’ve written a long post to describe what happened for my games in 2018, check it out ==> http://hgamesdev.blogspot.com/2019/01/2018-recap.html

I’ve written a long post to describe what happened for my games in 2018, check it out ==> http://hgamesdev.blogspot.com/2019/01/2018-recap.html
Pixel Card Wars: How gamedev proceeds (hand design)
Back to indie dev...
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Juiced combat
Not a mockup
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Completing the board
Connecting levels: adding the world view 🗺️
Pixel Card Wars: new cards: spells and items
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
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