No promises it’ll end with a finished/polished game, but I’m back onto something…
Expect less updates than in the past though, I’ll focus less on communication, no one's interested in smalls progress steps. Everyone wants the shiny finished thing ^^
No promises it’ll end with a finished/polished game, but I’m back onto something…
Expect less updates than in the past though, I’ll focus less on communication, no one's interested in smalls progress steps. Everyone wants the shiny finished thing ^^
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Creating the game's page on GJ, new team: Evil
Connecting levels: adding the world view 🗺️
Pixel Card Wars: How gamedev proceeds (hand design)
Pixel Card Wars: new cards: spells and items
Completing the board
I've revamped #monsters descriptions in my #roguelike. No more sentences, only tables :-) #indiedev #gamedev #screenshotsaturday #pixelart I'll be easier to internationalize. Hope you like them!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
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