No promises it’ll end with a finished/polished game, but I’m back onto something…
Expect less updates than in the past though, I’ll focus less on communication, no one's interested in smalls progress steps. Everyone wants the shiny finished thing ^^
No promises it’ll end with a finished/polished game, but I’m back onto something…
Expect less updates than in the past though, I’ll focus less on communication, no one's interested in smalls progress steps. Everyone wants the shiny finished thing ^^
Pixel Card Wars: new cards: spells and items
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Completing the board
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Juiced combat
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
I've revamped #monsters descriptions in my #roguelike. No more sentences, only tables :-) #indiedev #gamedev #screenshotsaturday #pixelart I'll be easier to internationalize. Hope you like them!
Not a mockup
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
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