Game
Somewhen



3 years ago

3 GIFs. Everyone likes Mimics, right? Well, they've been behaving quite well in my tests for monster behavior and off-screen dismissal. Following proximity and battle trigger proximity were both adjusted to feel a bit more natural.




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The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.

Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!

Ha! Heh! Heh! Ha! It's over!

BATTLE SYSTEM IN MY RPG MAKER XP GAME

(srry I forgot to link the post to my game :CC)

#IndieDev #GameDev #videogames #indiegames

I hit many new milestones today! Four them at the same time in fact! 1,000 followers here! 500 on Somewhen's page! A new 2.7k on Bsky! A new 3.6k elsewhere. Thank you guys so much!

After 8 years of development, I am proud to announce that Legends of Celestite Part 1: The All Bearer (Tetsu no bara) has finally been released on Steam, January 30th!

Don't miss out on the -10% launch discount. :)

https://store.steampowered.com/app/1699950/Legends_of_Celestite_…

Same place as last post, but at niiiiight. Oooooooh.

More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!

After a year of development, The Nian-Xi Chronicles: Prelude is finally released fully! 

Survive an intense gauntlet of labyrinths, battle over 50 uniquely drawn spirits, learn hundreds of skills, and more completely for free in this First Person DRPG!

LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.