Game
Rogue Tiles (Name Subject to Change)

7 years ago

5/30 Implemented items object (hp potion), gold values, several bugs fixed, shop and item slots functional.

5/31 Goals - Implement Enemy Attacks and Play Abilities (Highest Priority, Extremely Late), add cost to items.




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5/29 - (3 days off goal) Fixed bugs, added HP Values, implemented shop item displays & continue button. 5/30 Goals - Finish implementing item shop and actual items, Implement Enemy attacks and player abilities.

5/25 - 1 Cell Above Damage Bug Fixed, Created Consumables Shop 5/26 Goals - Create an Enemy Attack (3 days late, ya bum), create abilities and make them work

5/21 - Added an enemy with simple movement, added attack function that damages a hit enemy, enemy dies when hp is 0. 5/23 Goals - Fix bug where hitting 1 cell above the enemy still damages enemy, Create enemy attacks, Create consumables/shop.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I was bored, so... ManutKat.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?