Game
Rogue Tiles (Name Subject to Change)

6 years ago

5/29 - (3 days off goal) Fixed bugs, added HP Values, implemented shop item displays & continue button.

5/30 Goals - Finish implementing item shop and actual items, Implement Enemy attacks and player abilities.




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5/25 - 1 Cell Above Damage Bug Fixed, Created Consumables Shop 5/26 Goals - Create an Enemy Attack (3 days late, ya bum), create abilities and make them work

5/30 Implemented items object (hp potion), gold values, several bugs fixed, shop and item slots functional. 5/31 Goals - Implement Enemy Attacks and Play Abilities (Highest Priority, Extremely Late), add cost to items.

5/21 - Added an enemy with simple movement, added attack function that damages a hit enemy, enemy dies when hp is 0. 5/23 Goals - Fix bug where hitting 1 cell above the enemy still damages enemy, Create enemy attacks, Create consumables/shop.

So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM