Loading...
180
Game
Noelle's Repentance/ノエルの悔い改め
3 years ago

A Battle's Start & Sprinting

Mini-Devlog 2, AKA Devlog 2.5(%)


noelledevlog25.png

Not much video demo today, but still a lot still got accomplished today!


noellesprinting.gif

Sprinting Visual Feedback!

It was surprisingly easy to implement code switching from a walking sprite to a running sprite, but it makes all the difference.


Battle Assets!

I was not really able to start the actual programming of the battle because I had to make/import battle button assets.

Here are some of the new ones I made (Might change on release):

unsel_magic.png
unsel_defence.png
unsel_ice.png

testmo.png

Music and Cubecrawler

I made what I intended to be a simple test enemy, but it will be an actual enemy: The Original Cubecrawler

Be sure to also check out the new songs in the OST by Grotesque 7-up#7387. The songs are pretty neat, and Grotesque even made a song for The Original Cubecrawler.


Well that's all for the day, I will leave for my Thanksgiving Break tomorrow and need to catch up on a plethora of different college assignments. So no Devlogs between Wensday 24 - Sunday 29

Have a Sunny Day!



0 comments

Loading...

Next up

“Unrelaxing start” “blizzard again“ “steamy shores” “sound against bone” “puzzling death” “a foreboding conclusion?”

YOOOOO! This should be pretty useful to use!

If I get my college work done, I'll see what I could do about implementing this in the fangame.

Mandelarune part 2

School

Mad Mew Mew but they're a Mew instead.

Made an arena system for an undertale framework I am working on in Godot.

Uhm... I am using Windows 10, and for some reason, the gamejolt client doesn't load the App or anything, it just gets stashed into the background processes.

Part 3 of Mandelarune

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (3/3) These are some concept arts! The stuff besides the first one are REALLY old. Have been having this in mind for a while.

Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.