Next up
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
Magnet bullets on a test lvl
Legger at work
New gameplay video
No1: The ShadowStar early prototype video
out of the way
New screens
Another build, another video.
Changed some graphics, fixed some bugs
Bullet trap is your main enemy. Limit your shooting
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